Teleport Player to a position relative to another pawn

I have a enemy character that can grab the player which leads to a struggle. I want the player to teleport to a specific location relative to the enemy, so when the anim starts they are contacting each other properly. I got the player to teleport to the right location, but it feels like a kludge, so I’m curious how other people do it.

I have a arrow under the Enemy’s capsule component to use as a target for the player to teleport to. The player Character is roughly half the height of the Enemy character. Since the capsule component draws from the center, I have to position the arrow down to match the middle of the player character. Which all seems fine, but I feel like I should be able to do it without the arrow, but what combinations of get relative/world location I’ve tried did not work. Whats the best way to do this?