RecastNavMesh disappeared in stream levels

Hey everyone!

I had this issue in UE4.20, and it might have been resolved in later engine versions, but I wanted to post this resolution just in case anyone is still using this version and had this issue. I didn’t see an answer for this, so if I’m sorry if I’m double posting.

The issue started when I set up a series of stream levels and added a nav mesh bounds volume to the persistent level. Unfortunately, one level already had a basic navigation system set up so my recast navmesh in the persistent level disappeared. I’m assuming this was the issue because it did not replicate after I created a new level without a navigation system, but I was never able to fix the original.

To resolve this I went into the world settings and disabled the Auto Spawn Missing Nav Data option. It was a pretty simple resolution, but it had me stuck for awhile trying to figure out why I couldn’t get the recast settings back.

Hopefully this helps someone!

2 Likes

To resolve this I went into the world settings and disabled the Auto Spawn Missing Nav Data option. It was a pretty simple resolution, but it had me stuck for awhile trying to figure out why I couldn’t get the recast settings back.

Hopefully this helps someone!

2 Likes

It actually helped me. Thanks a lot. In my case it was not the auto spawn though. It was some kind of a bug. Under the world settings in UE5 I just change the Navigation System Config to Generic one. Then, my navmeshvolume started to detect collisions and showed them as green.