4.22 change the material sequence in static mesh LOD's
Hi! I created a project(it's submitted to marketplace) in 4.21 with static mesh that have LOD's and some material. If I open this project in 4.22 the sequence of the materials in the LOD(1-2-3) are changed, so the mesh looks like crazy!
Sorry for the bad English, and sorry again if this is not a bug!
asked Apr 03 '19 at 01:20 AM in Using UE4
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