Convert World Rotation to Relative Rotation
hi folks... I have a standard Spring Arm Component and child Camera Component setup on my player Character. I'm getting the Camera Component to rotate to focus on a Camera Target.
This is of course very easy to do with FindLookatRotation, Absolute Rotation and Set World Rotation.
But I'd like to get the same result by using Set Relative Rotation instead... I've seen suggestions using Delta Rotator and InverseTransformRotation, but I'm not getting either to work right. Any ideas please?:)
asked Apr 03 '19 at 03:56 AM in Blueprint Scripting
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