What is a Subsystem? What should it be used for?
Unreal 4.22 introduced the new "subsystem" class, but there's not much documentation as to what it exactly is or how to use it. The release notes simply say:
But that doesn't really answer my question too much. Say I want to replicate
I understand how to access the subsystem from C++/Blueprints, but I don't understand when you'd want to use one or how to "point" a
Okay, poking through engine code has led to a couple discoveries:
answered Apr 03 '19 at 06:20 AM
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