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Walk/Run to Idle via a stop animation

Hey Everyone I would like to know how would you set up a system where the player when he is walking/running and stops there would be a transition animation that plays that goes to the idle pose(Marketplace asset that has this transition is in mocap's basic marketplace pack). Thanks

Idle --> Walk/Run ---> Stop Transition --> Idle

Product Version: UE 4.21
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asked Apr 03 '19 at 06:06 AM in Blueprint Scripting

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Haturn Phoenix
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Hi you could do a condition when the character is grounded (walk/run idle blend space) & there is no movement input play the Stop Transition animation.

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answered Apr 03 '19 at 06:18 AM

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lkav
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I think what you are looking for is blendspaces. try looking at this

https://www.youtube.com/watch?v=3l7XBO9-Gvk

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answered Apr 03 '19 at 11:04 AM

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GanondorkSS
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