Walk/Run to Idle via a stop animation
Hey Everyone I would like to know how would you set up a system where the player when he is walking/running and stops there would be a transition animation that plays that goes to the idle pose(Marketplace asset that has this transition is in mocap's basic marketplace pack). Thanks
Idle --> Walk/Run ---> Stop Transition --> Idle
asked Apr 03 '19 at 06:06 AM in Blueprint Scripting
Hi you could do a condition when the character is grounded (walk/run idle blend space) & there is no movement input play the Stop Transition animation.
answered Apr 03 '19 at 06:18 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here