Event in Sequence Blueprint
I have problem with sequence blueprint. "Event BeginPlay" works well, but i don't wanna something happen when Begin Play. Binding any other key's doesn't work. Can You help me?
asked Apr 03 '19 at 11:51 AM in Blueprint Scripting
If you want to bind a key, you have to also make sure the BP is listening to player 0.
In the BP defaults under Input -> Auto receive input, select player 0.
answered Apr 04 '19 at 07:53 AM
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