Event in Sequence Blueprint

I have problem with sequence blueprint. “Event BeginPlay” works well, but i don’t wanna something happen when Begin Play. Binding any other key’s doesn’t work. Can You help me?

Hi can you provide some screenshots or tell us how your setup looks like or if you are using an example project?

^ this would help

If you want to bind a key, you have to also make sure the BP is listening to player 0.

In the BP defaults under Input → Auto receive input, select player 0.

That’s work! Thank you :smiley:

Great! - additional info, if you have more than one BP of the same kind, you need to select the keyboard event, and in the details de-select ‘consume input’. Otherwise only 1 BP will respond :slight_smile: