Build Precomputed Vis Without Light

Hello,

Is it possible to build the ‘Precomputed Visibility’ WITHOUT having the light build? I think if not it is a major limitations, since not all games use precomputed lighting.

While trying to build the visibility only with ‘Force No Precomputed Lighting’ off I get the following error:

**LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.**

Hello. Any idea on why the visibility relies on lighting? I don’t see a necessary relation between the two.

Sadly precomputed visibility piggy backs on light backing. So its not currently possible to use precomputed visibility without it. However it should not be a problem since you still have occlussion culling working without the need for precomputed visibility.