Can you use uassets outside of its project folder
I am new to unreal so i am not sure everything works. I am trying to find a way to have some kind of Uassets library with all of my assets for all my projects. So put all my materials, textures, models in one place.
With that library, I could be able to dynamically use them in my project with their path. So can a build project have path to those uassets, load them and show them in my scene? So can you use uassets that are outside of the project folder? or are there restrictions, if so what are they?
I know you can migrate assets from projects to projects, but it's not what I want.
Thanks in advance! :)
asked Apr 03 '19 at 03:37 PM in Using UE4
You definitely can create a user plugin with all your assets in it. This will allow you to share assets and C++ code between projects in a more-or-less hassle free way.
In editor, go to "Edit -> Plugins" and on the bottom you'll see a green "New Plugin" button.
If you only want assets in your plugin and no new functionality, just select "Content Only".
Name it whatever you want and be sure to leave "Is Engine Plugin" unchecked. In your Content Browser, click the "View Options" and toggle "Show Plugin Content". Now you should see your plugin's name on the left.
Now any assets you move into the content folder of the plugin will be part of the plugin! Nice thing about plugins is that if you now take your plugin and copypaste it to a new project, everything works out of the box. No need to migrate per-asset.
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