Can't get SweepResult from Multiple Collision Components
I'm trying to move an actor witch multiple collisions capsule. The four sides of a car in that case. But I can't get the SweepResult from the BeginOverlap event. Only the Root collision component receives the SweepResult, other get an empty SweepResult.
It seems that this is a problem that is present for years, does anyone have a convenient workaround to achieve such a task ?.
I'll temporary (maybe not) going to replace the root with a basic shape of the car, and when collision occures, I'll make 4 overlapping test with each side.
asked Apr 03 '19 at 06:49 PM in C++ Programming
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