Setting a game server on user's machine
Hi.I amsfsf looking for tips and references to the following setup:
I have a PC with UE engine based app which should serve like a hub for other applications (also UE based),which can connect to it on request and send/receive data independently from each other (no need to share data between them as in multi-player setup) Where do I start? Does UE have all I need for it or I have to link 3rd party networking libs like libcurl etc? Will appreciate any tips concerning learning materials on the subject.
asked Apr 03 '19 at 07:22 PM in C++ Programming
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