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How can I use a particle system to control a scalar parameter value inside of a material without using a blueprint?

I have a particle material that will have 2 scalar parameter values for the effect. One effects the size of a ring shape in the material, the other performs a dissolve effect with a mask over time. I don't wanna have to use blueprints for the change of the second parameter, is there a default node for this? i tried using Parameter>Dynamic but it' won't let me name any of the parameters for some reason. How do I accomplish this? Thanks.

Product Version: UE 4.11
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asked Apr 03 '19 at 10:40 PM in Rendering

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Hi, (Swiss fellow here :) ) When you select the dynamic parameter node you can change the names in the details panel.

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Also, check this post. link text


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answered Apr 04 '19 at 09:03 AM

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