How can I use a particle system to control a scalar parameter value inside of a material without using a blueprint?
I have a particle material that will have 2 scalar parameter values for the effect. One effects the size of a ring shape in the material, the other performs a dissolve effect with a mask over time. I don't wanna have to use blueprints for the change of the second parameter, is there a default node for this? i tried using Parameter>Dynamic but it' won't let me name any of the parameters for some reason. How do I accomplish this? Thanks.
asked Apr 03 '19 at 10:40 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here