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Spawning a Widget from an Object Class

I am trying to spawn a widget from a class that derives from object, when I compile I get the message: "Pin World Context object must have a connection" however the create widget node has no such pin and I am unable to expand it like with other nodes.

Is there any way around this? If needs be I can rework part of my code but I'd like to avoid that if possible.

Cheers!

Product Version: UE 4.21
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asked Apr 04 '19 at 01:04 PM in Blueprint Scripting

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MeGaJ0eY
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avatar image Nebula Games Inc Apr 04 '19 at 02:52 PM

Screen shot?

avatar image MeGaJ0eY Apr 04 '19 at 02:55 PM

alt text

Here it's this node causing the problem, error message is at the bottom.

screenshot005.jpg (202.8 kB)
avatar image Nebula Games Inc Apr 04 '19 at 03:26 PM

Hmm, never tried making a widget like that. Seems you can't create a widget from the object base class. Looks like you need to reparent this BP to an actor class.

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1 answer: sort voted first

World Context Object is a hidden pin. It's required for nodes, which do need a world to work, and evidently, Create Widget is one of these, meaning you can't use it from any class, that provides no world (and UObject does not).

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answered Apr 04 '19 at 04:09 PM

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KristofMorva
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