Spawning a Widget from an Object Class
I am trying to spawn a widget from a class that derives from object, when I compile I get the message: "Pin World Context object must have a connection" however the create widget node has no such pin and I am unable to expand it like with other nodes.
Is there any way around this? If needs be I can rework part of my code but I'd like to avoid that if possible.
asked Apr 04 '19 at 01:04 PM in Blueprint Scripting
World Context Object is a hidden pin. It's required for nodes, which do need a world to work, and evidently,
answered Apr 04 '19 at 04:09 PM
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