UE4 crash: compiling blueprint with UMG textbox (custom font)
I am developing a project in which I want to display video-textures with titles hovering above, similar to youtube's videoplayer. The blueprint for this videoplayer includes a UMG widget with a multiline textbox (necessary for wrapping the titles in case they exceed the length of the player) using a custom font (roboto). When I adjust the widget and compile my videoplayer-blueprint, UE crashes very very often.
asked Apr 04 '19 at 01:14 PM in Blueprint Scripting
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