Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

The animated mesh has weird stretching occur when imported from Maya into Unreal.

I'not sure what's the problem with this. I created a really simple animation in Maya, no controllers, no constraint. Only have bones and mesh with default bind weight. Everything is default setting. Then I imported it into Unreal(4.20.3). The animated mesh has weird stretching but skeleton and mesh look all right. I'm not sure how it happened.

alt text alt text alt text alt text

Product Version: UE 4.20
more ▼

asked Apr 04 '19 at 04:41 PM in Using UE4

avatar image

1 1 1

avatar image BiuBia Apr 04 '19 at 05:02 PM

I created a new blank UE project and reimported the mesh again, then the issue disappears. XD

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question