The animated mesh has weird stretching occur when imported from Maya into Unreal.
I'not sure what's the problem with this. I created a really simple animation in Maya, no controllers, no constraint. Only have bones and mesh with default bind weight. Everything is default setting. Then I imported it into Unreal(4.20.3). The animated mesh has weird stretching but skeleton and mesh look all right. I'm not sure how it happened.
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