I noticed that the default values for Agent Radius and Agent Height under Nav Agent Props in a Character blueprint are -1 and I was wondering what the significance of that was. On this documentation page:
https://docs.unrealengine.com/latest/INT/Gameplay/AI/BehaviorTreeQuickStart/4/index.html
Epic suggests that we: Set the Agent Radius to at least the Capsule’s radius, and the Agent Height to at least twice the Capsule’s “half height.”, which I have done.
In the same Movement Component section that contains the radius and height settings, however, there is a check box for Update Nav Agent with Owners Collision and the tool tip says that, if checked, the Nav Agent radius and height values will be updated with the owner’s collision capsule size.
I was wondering, therefore, if the default values of -1 represent the fact that the Collision Capsule values will be used, and that by changing (effectively overriding) these values, I am negating the ability to have the values auto update if I change the capsule size. Can anyone shed any light on this?
Dean