We have always been pushing memory limits with our apps but we don’t often have OOM “crashes” in iOS 11. But, now with iOS 12 we are seeing a lot more OOM crashes, the OS just killing our app. Is anyone else seeing this?
Actually first GIS
Looks like iOS 12 is doing some different accounting for how much memory apps take. Which means an app that previously worked in iOS 11 may now use too much memory in iOS 12.