Set Vertex Factory Values 4.22
I have a custom vertex factory, and I was using FVertexFactoryShaderParameters::SetMesh, likely incorrectly, to set values in the vertex shader. In 4.22, SetMesh was replaced with GetElementShaderBindings and it appears to serve an entirely different function.
After looking through the vertex factories in the engine, I am still at a loss. What is the proper way to set vertex shader values in 4.22?
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