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4.22 Question: Can Subsystems utilize Exec console commands?

Hi,

I want to be able to have a global console command similar to "stat FPS". Currently I'm putting these types of commands within my GameInstance class, but in the long run I don't want to crowd that class with unnecessary things like console command. So it would be really great if I could create a subsystem to hold all of that functionality, but also be accessed globally in some way. Does anyone know if subsystems support exec (or console command) functions?

Thanks, London

Product Version: UE 4.22
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asked Apr 04 '19 at 10:54 PM in C++ Programming

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LDOGLONDON
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You can do the following.

 void UMySubsystem::Initialize( FSubsystemCollectionBase& Collection )
 {
     TestCmd = IConsoleManager::Get().RegisterConsoleCommand( TEXT("TestCmd"),
                                                              TEXT("This is a test console command."),
                                                              FConsoleCommandDelegate::CreateUObject( this, &UMySubsystem::Exec_TestCmd ),
                                                              ECVF_Default );
 }
 
 
 void UMySubsystem::Deinitialize()
 {
     IConsoleManager::Get().UnregisterConsoleObject( TestCmd );
 }
 
 
 void UMySubsystem::Exec_TestCmd()
 {
     // Do something...
 }

 
 
 


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answered Jun 21 '19 at 01:02 AM

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Mark.Trumbull2
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