4.22 Crash when opening level stream levels or when performing level stream unload and loads.
So in 4.22 I'm getting this when loading a level steam based level from the content browser or when processing a level steam unload and load in the game: Assertion failed: Component->IsPendingKill() || Component->GetMarkedForEndOfFrameUpdateState() == EComponentMarkedForEndOfFrameUpdateState::MarkedForGameThread [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp] [Line: 1035]
Is there a way to wait for pending kills before loading or something? Or is this just something i dont really have control over until a patch?
asked Apr 05 '19 at 12:00 AM in Bug Reports
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