UE4 Engine Size Post Update
So I have been causally working with ue4 for a long time now, first with blueprints and now full scale in c++. I have been working in 4.19 for the whole time with c++ and just now updated to the most current. And now, well I thought I had a ssd to use, but this update has proven me otherwise. I have read that sometimes that updating can hord data, any ideas on what I should do to help? I am using GIT for version control.
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