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ActionRPGのIOSビルド失敗

ActionRPGをビルドしてXCode上でGPU計測をしたいのですが起動ボタンを押してもビルドにコケてしまってできません。

ビルドマシンはMacです。

エラーログのdoesn't existと出ているエンジン以下のファイルはFinderでは存在を確認しています。

プロビジョニング周りの設定は済ませてあり、公式ページ説明のThirdPersonでの起動はできています。

エラーログを載せておくので情報をいただければとありがたいです。

 UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.MacPlatformSDK using manually installed SDK
 UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
 UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
 UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
 BuildMode.Execute: Command line: "/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" ActionRPG IOS Development "-Project=/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" -NoUBTMakefiles "-remoteini=/Users/hogehoge/Documents/Unreal Projects/ActionRPG" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled "-Manifest=/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/Manifest.xml" -NoHotReload "-log=/Users/hogehoge/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ActionRPG-IOS-Development.txt"
 UEBuildTarget.AddPlugin: Enabling plugin 'GameplayAbilities' (referenced via ActionRPG.uproject)
 UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via ActionRPG.uproject -> GameplayAbilities.uplugin)
 UEBuildTarget.AddPlugin: Enabling plugin 'SlateRemote' (referenced via ActionRPG.uproject)
 UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
 UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
 UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
 UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemIOS.uplugin)
 UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
 UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
 UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
 UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
 ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for ActionRPG
 ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/IOS/ActionRPG/Development/ActionRPG.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for ActionRPG in 5.3314985 seconds
 AppleToolChainSettings.SelectSDK: Compiling with iPhoneOS SDK 12.2
 IOSToolChain.GetArchitectureArgument: Compiling with these architectures: arm64
 IOSToolChain.PostBuild: Adding PostBuildSync action
 UEBuildTarget.GenerateManifest: Writing manifest to /Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/Manifest.xml
 ActionGraph.IsActionOutdated: /Users/hogehoge/Documents/Unreal Projects/ActionRPG/Binaries/IOS/ActionRPG: Produced item "ActionRPG" doesn't exist.
 ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework: Produced item "FBSDKShareKit.embeddedframework.extracted" doesn't exist.
 ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework: Produced item "FBSDKLoginKit.embeddedframework.extracted" doesn't exist.
 ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework: Produced item "FBSDKCoreKit.embeddedframework.extracted" doesn't exist.
 ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/Bolts.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework: Produced item "Bolts.embeddedframework.extracted" doesn't exist.
 ActionGraph.IsActionOutdated: ActionRPG.target: Produced item "ActionRPG.target" doesn't exist.
 ActionGraph.IsActionOutdated: actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Binaries/IOS/Payload/ActionRPG.app' '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/IOS/Resources/Assets.xcassets': Produced item "Assets.car" doesn't exist.
 ActionGraph.IsActionOutdated: Executing PostBuildSync: Produced item "ActionRPG" doesn't exist.
 LocalExecutor.ExecuteActions: Performing 8 actions (20 in parallel)
 ActionThread.ThreadFunc: [3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework
 ActionThread.ThreadFunc: [2/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework
 ActionThread.ThreadFunc: [4/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework
 ActionThread.ThreadFunc: [1/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/Bolts.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework.sh: No such file or directory
 UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
 UnrealBuildTool.Main:   at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1[T] ActionsToExecute) [0x000a5] in <45361aa764e34b29b6fe7e56d271045e>:0 
 UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options) [0x00235] in <45361aa764e34b29b6fe7e56d271045e>:0 
 UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002e5] in <45361aa764e34b29b6fe7e56d271045e>:0 
 UnrealBuildTool.Main:   at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <45361aa764e34b29b6fe7e56d271045e>:0
 Timeline.Print: Timeline:
 Timeline.Print: 
 Timeline.Print: [ 0.000]
 Timeline.Print: [ 0.000](+0.113) <unknown>
 Timeline.Print: [ 0.113](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
 Timeline.Print: [ 0.117](+0.329) XmlConfig.ReadConfigFiles()
 Timeline.Print: [ 0.446](+0.000) SingleInstanceMutex.Acquire()
 Timeline.Print: [ 0.446](+0.242) UEBuildPlatform.RegisterPlatforms()
 Timeline.Print:   0.449          [ 0.002](+0.118) Initializing InstalledPlatformInfo
 Timeline.Print:   0.568          [ 0.121](+0.000) Querying types
 Timeline.Print:   0.569          [ 0.122](+0.009) MacPlatformFactory
 Timeline.Print:   0.580          [ 0.133](+0.031) TVOSPlatformFactory
 Timeline.Print:   0.612          [ 0.165](+0.010) AndroidPlatformFactory
 Timeline.Print:   0.623          [ 0.176](+0.001) IOSPlatformFactory
 Timeline.Print:   0.625          [ 0.178](+0.027) HTML5PlatformFactory
 Timeline.Print:   0.652          [ 0.205](+0.000) LinuxPlatformFactory
 Timeline.Print:   0.652          [ 0.205](+0.034) LuminPlatformFactory
 Timeline.Print:   0.687          [ 0.240](+0.000) WindowsPlatformFactory
 Timeline.Print: [ 0.693](+0.007) TargetDescriptor.ParseCommandLine()
 Timeline.Print: [ 0.701](+0.023) <unknown>
 Timeline.Print: [ 0.725](+21.530) UEBuildTarget.Create()
 Timeline.Print:   0.726          [ 0.001](+21.152) RulesCompiler.CreateTargetRulesAssembly()
 Timeline.Print:   0.726            0.001          [ 0.000](+15.936) <unknown>
 Timeline.Print:  16.662           15.937          [15.936](+4.688) Finding engine modules
 Timeline.Print:  21.351           20.626          [20.624](+0.005) Finding plugin modules
 Timeline.Print:  21.356           20.631          [20.630](+0.200) <unknown>
 Timeline.Print:  21.556           20.831          [20.830](+0.309) Finding program modules
 Timeline.Print:  21.866           21.141          [21.140](+0.005) Finding program targets
 Timeline.Print:  21.878          [21.153](+0.055) RulesAssembly.CreateTargetRules()
 Timeline.Print:  21.934          [21.209](+0.037) <unknown>
 Timeline.Print:  21.972          [21.247](+0.030) UEBuildTarget constructor
 Timeline.Print:  21.976           21.251          [ 0.004](+0.023) Reading source file metadata cache
 Timeline.Print:  22.002          [21.277](+0.252) UEBuildTarget.PreBuildSetup()
 Timeline.Print: [22.256](+9.618) UEBuildTarget.Build()
 Timeline.Print:  22.256          [ 0.000](+0.021) <unknown>
 Timeline.Print:  22.278          [ 0.021](+3.746) ExternalExecution.SetupUObjectModules()
 Timeline.Print:  26.024          [ 3.767](+0.032) <unknown>
 Timeline.Print:  26.056          [ 3.800](+5.331) Executing UnrealHeaderTool
 Timeline.Print:  31.388          [ 9.132](+0.001) ExternalExecution.ResetCachedHeaderInfo()
 Timeline.Print:  31.389          [ 9.133](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
 Timeline.Print:  31.403          [ 9.146](+0.300) UEBuildBinary.Build()
 Timeline.Print:  31.703          [ 9.446](+0.171) <unknown>
 Timeline.Print: [31.883](+0.028) Reading dependency cache
 Timeline.Print: [31.911](+0.002) Reading action history
 Timeline.Print: [31.914](+33.532) ActionGraph.GetActionsToExecute()
 Timeline.Print:  31.915          [ 0.000](+0.005) Prefetching include dependencies
 Timeline.Print:  31.920          [ 0.006](+33.525) Cache outdated actions
 Timeline.Print: [65.449](+0.631) ActionGraph.ExecuteActions()
 Timeline.Print: [66.092](+0.000) FileMetadataPrefetch.Stop()
 Timeline.Print: [66.093]
 
Product Version: UE 4.22
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asked Apr 05 '19 at 02:52 AM in Japanese

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UKAPON
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1 answer: sort voted first

I had the same problem. The files are unzipped to

/Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks

but are searched for in

/Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/

I created a symbolic link from /User/Shared/Epic Games to /User/Shared/EpicGames

ln -s "/User/Shared/Epic Games" /User/Shared/EpicGames

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answered May 25 '19 at 10:01 PM

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vestman
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