ActionRPGのIOSビルド失敗

ActionRPGをビルドしてXCode上でGPU計測をしたいのですが起動ボタンを押してもビルドにコケてしまってできません。

ビルドマシンはMacです。

エラーログのdoesn’t existと出ているエンジン以下のファイルはFinderでは存在を確認しています。

プロビジョニング周りの設定は済ませてあり、公式ページ説明のThirdPersonでの起動はできています。

エラーログを載せておくので情報をいただければとありがたいです。

UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.MacPlatformSDK using manually installed SDK
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" ActionRPG IOS Development "-Project=/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" -NoUBTMakefiles "-remoteini=/Users/hogehoge/Documents/Unreal Projects/ActionRPG" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled "-Manifest=/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/Manifest.xml" -NoHotReload "-log=/Users/hogehoge/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ActionRPG-IOS-Development.txt"
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayAbilities' (referenced via ActionRPG.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via ActionRPG.uproject -> GameplayAbilities.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'SlateRemote' (referenced via ActionRPG.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemIOS.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for ActionRPG
ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/ActionRPG.uproject" "/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/IOS/ActionRPG/Development/ActionRPG.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for ActionRPG in 5.3314985 seconds
AppleToolChainSettings.SelectSDK: Compiling with iPhoneOS SDK 12.2
IOSToolChain.GetArchitectureArgument: Compiling with these architectures: arm64
IOSToolChain.PostBuild: Adding PostBuildSync action
UEBuildTarget.GenerateManifest: Writing manifest to /Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/Build/Manifest.xml
ActionGraph.IsActionOutdated: /Users/hogehoge/Documents/Unreal Projects/ActionRPG/Binaries/IOS/ActionRPG: Produced item "ActionRPG" doesn't exist.
ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework: Produced item "FBSDKShareKit.embeddedframework.extracted" doesn't exist.
ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework: Produced item "FBSDKLoginKit.embeddedframework.extracted" doesn't exist.
ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework: Produced item "FBSDKCoreKit.embeddedframework.extracted" doesn't exist.
ActionGraph.IsActionOutdated: Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/Bolts.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework: Produced item "Bolts.embeddedframework.extracted" doesn't exist.
ActionGraph.IsActionOutdated: ActionRPG.target: Produced item "ActionRPG.target" doesn't exist.
ActionGraph.IsActionOutdated: actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Binaries/IOS/Payload/ActionRPG.app' '/Users/hogehoge/Documents/Unreal Projects/ActionRPG/Intermediate/IOS/Resources/Assets.xcassets': Produced item "Assets.car" doesn't exist.
ActionGraph.IsActionOutdated: Executing PostBuildSync: Produced item "ActionRPG" doesn't exist.
LocalExecutor.ExecuteActions: Performing 8 actions (20 in parallel)
ActionThread.ThreadFunc: [3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework
ActionThread.ThreadFunc: [2/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework
ActionThread.ThreadFunc: [4/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework
ActionThread.ThreadFunc: [1/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/Bolts.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework
ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework.sh: No such file or directory
ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework.sh: No such file or directory
ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework.sh: No such file or directory
ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework.sh: No such file or directory
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main:   at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1[T] ActionsToExecute) [0x000a5] in <45361aa764e34b29b6fe7e56d271045e>:0 
UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options) [0x00235] in <45361aa764e34b29b6fe7e56d271045e>:0 
UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002e5] in <45361aa764e34b29b6fe7e56d271045e>:0 
UnrealBuildTool.Main:   at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <45361aa764e34b29b6fe7e56d271045e>:0
Timeline.Print: Timeline:
Timeline.Print: 
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.113) <unknown>
Timeline.Print: [ 0.113](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.117](+0.329) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.446](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.446](+0.242) UEBuildPlatform.RegisterPlatforms()
Timeline.Print:   0.449          [ 0.002](+0.118) Initializing InstalledPlatformInfo
Timeline.Print:   0.568          [ 0.121](+0.000) Querying types
Timeline.Print:   0.569          [ 0.122](+0.009) MacPlatformFactory
Timeline.Print:   0.580          [ 0.133](+0.031) TVOSPlatformFactory
Timeline.Print:   0.612          [ 0.165](+0.010) AndroidPlatformFactory
Timeline.Print:   0.623          [ 0.176](+0.001) IOSPlatformFactory
Timeline.Print:   0.625          [ 0.178](+0.027) HTML5PlatformFactory
Timeline.Print:   0.652          [ 0.205](+0.000) LinuxPlatformFactory
Timeline.Print:   0.652          [ 0.205](+0.034) LuminPlatformFactory
Timeline.Print:   0.687          [ 0.240](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.693](+0.007) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.701](+0.023) <unknown>
Timeline.Print: [ 0.725](+21.530) UEBuildTarget.Create()
Timeline.Print:   0.726          [ 0.001](+21.152) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   0.726            0.001          [ 0.000](+15.936) <unknown>
Timeline.Print:  16.662           15.937          [15.936](+4.688) Finding engine modules
Timeline.Print:  21.351           20.626          [20.624](+0.005) Finding plugin modules
Timeline.Print:  21.356           20.631          [20.630](+0.200) <unknown>
Timeline.Print:  21.556           20.831          [20.830](+0.309) Finding program modules
Timeline.Print:  21.866           21.141          [21.140](+0.005) Finding program targets
Timeline.Print:  21.878          [21.153](+0.055) RulesAssembly.CreateTargetRules()
Timeline.Print:  21.934          [21.209](+0.037) <unknown>
Timeline.Print:  21.972          [21.247](+0.030) UEBuildTarget constructor
Timeline.Print:  21.976           21.251          [ 0.004](+0.023) Reading source file metadata cache
Timeline.Print:  22.002          [21.277](+0.252) UEBuildTarget.PreBuildSetup()
Timeline.Print: [22.256](+9.618) UEBuildTarget.Build()
Timeline.Print:  22.256          [ 0.000](+0.021) <unknown>
Timeline.Print:  22.278          [ 0.021](+3.746) ExternalExecution.SetupUObjectModules()
Timeline.Print:  26.024          [ 3.767](+0.032) <unknown>
Timeline.Print:  26.056          [ 3.800](+5.331) Executing UnrealHeaderTool
Timeline.Print:  31.388          [ 9.132](+0.001) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print:  31.389          [ 9.133](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print:  31.403          [ 9.146](+0.300) UEBuildBinary.Build()
Timeline.Print:  31.703          [ 9.446](+0.171) <unknown>
Timeline.Print: [31.883](+0.028) Reading dependency cache
Timeline.Print: [31.911](+0.002) Reading action history
Timeline.Print: [31.914](+33.532) ActionGraph.GetActionsToExecute()
Timeline.Print:  31.915          [ 0.000](+0.005) Prefetching include dependencies
Timeline.Print:  31.920          [ 0.006](+33.525) Cache outdated actions
Timeline.Print: [65.449](+0.631) ActionGraph.ExecuteActions()
Timeline.Print: [66.092](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [66.093]

I had the same problem.
The files are unzipped to

/Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks

but are searched for in

/Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/

I created a symbolic link from /User/Shared/Epic Games to /User/Shared/EpicGames

ln -s “/User/Shared/Epic Games” /User/Shared/EpicGames