x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Vehicle Body and Wheels not Separate when Importing from Blender

Hello,

I'm importing cars from Blender with this tutorial: https://www.youtube.com/watch?v=q0IYcsNXY7M

The process can be tricky (cursor/origin issues, bone size, etc.), but I've got the hang of it.

Now, I'm importing a new vehicle, and the wheels are not separate from the body in UE4. This is evident by only one material slot (body and wheels should have 1 slot each). I'm following the same process as with other vehicles, which did not have this issue. The issue may be with the model I imported to Blender (was Z forward) and then scaled. There may be something else that I'm missing.

Any suggestions are greatly appreciated. Thanks!

Image 1: Bones are present alt text

Image 2: Body and Wheels are one object (one material slot). alt text

Product Version: UE 4.21
Tags:
police-car-1.png (337.5 kB)
police-car-2.png (275.9 kB)
more ▼

asked Apr 05 '19 at 03:13 AM in Using UE4

avatar image

Doctor_Kannon
216 4 4 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I'll answer my own question.

The issue was that I had exported the vehicle from Blender with no materials (which is how I export static meshes). After adding separate Blender materials to the body and wheels, UE4 recognized the import properly. The vehicles that did import to UE4 properly already had materials assigned in Blender (and these materials had not been discarded prior to export from Blender).

Strange that assigning materials in Blender was the solution, but it works.

more ▼

answered Apr 09 '19 at 06:01 PM

avatar image

Doctor_Kannon
216 4 4 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question