How to show AnimTrail conditionally
I have an AnimTrail particle effect that follows my character's sword when the character slashes. This is triggered as a notify in the character's slashing animation. Now, I want the trail to appear only if some gameplay condition is satisfied (for example, if the player's combo counter is more than 5). How can I do this?
asked Apr 05 '19 at 08:10 AM in Blueprint Scripting
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