Trigger Overlap event on spawn
I have a bunch of trigger volumes, that do stuff when player overlaps them. The problem is that if the player is spawned inside one of those volumes at BeginPlay, or on level load, he doesn't trigger BeginOverlap, and the volume doesn't do it's thing, until the player move out of the volume and then back in again.
How can this be fixed? The volumes in question relate to lights on the level, so "don't spawn player inside them, then" solution is unavailable, especially on level transition events.
asked Apr 05 '19 at 12:47 PM in Blueprint Scripting
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