Creating a Macro for Material Workflow

Hey guys -
This isn’t actually a really hard question at its core.

What is hard about this question is that I don’t know the correct terminology.

I’m an 3D artist, and what I’m asking for is usually referred to as running an action or a macro, but Unreal has it’s own subset of Macros and Scripting that usually specifically pertains to the actual game or project that is being created using the tools.

What I want to learn how to do is create a Script/ Console Command/ Action/ Macro that I can run that will simply set multiple parameters of a material instance when run.

I am working on a project that has a number of material instances that are out of date and need their settings and flags set back a certain way. Instead of going into each material instance and manually setting these things, it would just be nice to have this automated via a script/command/action/macro

can anyone give me a nudge in the right direction to some documentation - I really just don’t know where to look.