Packaging is not successful

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 5.84ms
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject=“C:/Users/finle/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/finle/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -cook -stage -archive -archivedirectory=C:/Users/finle/Desktop
-package -clientconfig=Shipping -ue4exe=“C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for C:\Users\finle\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (32-bit)): MyProject2.uproject requires a temporary target.cs to be generated (AdvancedSessions plugin is enabled)
UATHelper: Packaging (Windows (32-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win32 Shipping -Project=“C:\Users\finle\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\finle\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\finle\Doc
uments\Unreal Projects\MyProject2” -skipdeploy -Manifest=“C:\Users\finle\Documents\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\finle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MyProject2-Win32-Shipping.txt”
UATHelper: Packaging (Windows (32-bit)): Parsing headers for MyProject2
UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool “C:\Users\finle\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\finle\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win32\MyProject2\Shipping\MyProject2.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -
installed
UATHelper: Packaging (Windows (32-bit)): Reflection code generated for MyProject2 in 6.9357008 seconds
UATHelper: Packaging (Windows (32-bit)): ERROR: Missing precompiled manifest for ‘AdvancedSessions’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in AdvancedSessions.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘AdvancedSessions’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in AdvancedSessions.build.cs to override.
UATHelper: Packaging (Windows (32-bit)): Took 8.6407271s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\finle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MyProject2-Win32-Shipping.txt)
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\finle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\finle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MyProject2-Win32-Shipping.txt)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

1 Like

From this log i understand that you are using the AdvancedSessions plugin and you are not included the plugin i think in the build.cs file of the project,thats why its have no success to compile.

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