Move a helmet mesh from feet to head

Hi , I got some helmet assets from the marketplace , when I equip it in a project , it equips to the feet of the character . Is there a way for it to equip to his head where it belongs? can I move the helmet skeletal mesh to a different bone or something? thanks

from the sound of it your attaching to the actor but not specifying a specific place or bone that you want it to be located so its going to the actor origin. one way that ive accomplished what your trying to do was to add a socket to the mesh and either attach the helmet to the socket or have a generic mesh already in the socket and just set the mesh to a different one (the helm) when needed.

Well I created a socket for the head and put the helm there , just not sure what to do with it from here. i’m gonna go in and test it shortly , thanks for help.