Architectural glass displaying dark from a distance
I've got a model that I've imported from sketchup through Datasmith and I'm having an issue with the glass displaying correctly from a distance. In the screenshots you can see how the glass shows the blue tint w/ a reflection when looking at it close up and at an angle, but when looking at it from far away it's just a big dark mass. Ideally, I'd like to see the glass as a big shiny blue facade that is slightly transparent. I've also attached my material editor view for reference.
asked Apr 05 '19 at 08:24 PM in Using UE4
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