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Door opens in editor and "Standalone Game" but not in packaged build.


For some reason there is a door to an elevator in my game that opens in the editor and the "Standalone Game" mode, but it won't open in the packaged build. I really don't know why it won't work in the packaged build. The elevator has a button that turns green and opens the doors when clicked, but for some reason in the packaged build it won't open.

Anyone have any ideas? I've been trying like crazy to get it to work, but nothing I do makes it work.



Product Version: UE 4.17
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asked Apr 05 '19 at 10:49 PM in Packaging & Deployment

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avatar image davidtavern Apr 05 '19 at 11:39 PM

Also, I've been using the "Moveto" function to move the doors. I think that for some reason the "Moveto" function isn't working in the packaged build.

avatar image davidtavern Apr 06 '19 at 12:14 AM

The "Moveto" functions aren't causing it. For some reason my NPC References and First Person Char References aren't working properly in the build.

You can see in the screenshots below that I have a print string that prints that NPC Reference and First Person Char Reference are not valid when they are not valid. For some reason these two references are invalid in my packaged build.

Anyone have any idea to fix it?


David alt text

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avatar image davidtavern Apr 06 '19 at 03:16 AM

Well, I made the NPCReference instance editable and put in an instance of the NPC and that one worked.

However, I tried to do the same thing for the First Person Character Reference and that didn't work, so now I'm stumped again.

avatar image davidtavern Apr 07 '19 at 01:14 AM

Anyone have any ideas why the door won't open?

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