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How to pixelate/tile noise in a material?

So i currently have a black material with a series of noise patterns moving in multiple directions to create constantly changing emission. I want to figure out how to make this pixelated or tiled. So that it creates a series of tiles that will constantly change colors and brightness. I do not want the "pixels" or tiles to move around just change color dependent on the noise I had created. I found how to add a UV to a texture to make it pixelated, but I have no idea how to incorporate this into the material I am working with. alt text alt text alt text

Product Version: UE 4.21
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asked Apr 06 '19 at 07:56 PM in Using UE4

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phish_phood
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