Android Package Error VS 2019

I have only VS 2019 installed.

This is the error I m getting while launching on Android Device.

Please do help.


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Sorry to say but UE 4.22 is not ready for Visual Studio 2019 yet.

There are lot of cherry picking, hacks to be done for at least to be able to generate project files, then int to bool conversion errors while we build Engine.

Once the engine is built the Android packaging won’t work because though VS 2019 is only installed and engine has been built successfully.

What is happening is, when I re launch the game without closing the editor, it packages the game and launches on Android. But if I close the editor and open it and launch it, it will game same error, and again if I re launch it without closing the editor the game launches on Android.

So please Epic Developers, don’t release features which is not ready yet. I dont know know hoe Epic QAs are working , but testing UE 4.22 when only VS 2019 is installed should at least got tested twice, but it was not tested and passed for production release.

Its pathetic and painful thing for us.