Top Down, the Decal CurserToWorld to always shine on the ground?
I'm using the TopDownGame starter content, is there a way to have the CursorToWorld (M_Cursor_Decal) to shine through Pawn Meshes but still show on the ground underneath them?
It currently shows on the Pawn Mesh but I would like it to show on it's feet I guess? Not sure if there's an easy way to have it ignore the mesh, but I tried a few different collisions/object types but no luck. Not sure about having it ignore actors maybe?
asked Apr 06 '19 at 04:55 PM in Blueprint Scripting
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