Sequencer not starting at frame 0 when launching game. [Bug?]

So I am attempting to use the Sequencer in conjunction with blueprint classes and single elements for my architecture class to “explode” a wall into it’s sectional components [O or oculus button A will trigger this explosion effect]. I am using keep state on all the transforms so they maintain their exploded state until a key-bind [P or oculus B] is pressed to re-set the sequence to “built state”. My issue is whenever I’m starting my file out in a viewpoint or in VR the Sequence is always starting in the “exploded” form. It never starts in the correct completed form on frame 0.

I’m very new to unreal and gaming engines and have only been using this platform for about 1 1/2 months now. Any help/suggestions to this issue would be great. I’m assuming its a bug as I have asked my professor running the class for solutions with no answer or way to go about fixing this issue at the current moment.

I have to turn in this file with the explosion wall sections working and if this is a bug/or there is a better way please let me know!

Thank you all!!

I will attach photographs of all my sequencer set-up along with the level blueprint I have set up to trigger these explosions.

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Thanks