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Weird Texture on Model

I'm working on a game and just imported some models to it, but for some reason a weird texture appears on them but then when I shine my in game flashlight on them the texture goes to what it should look like. Not only is this happening to that model but it is also happening to unreal engine's mannequin model. alt text

the texture is of a sky that I had previously had on, I changed it a while ago

alt text

thats what it looks like when the flashlight is on. If it matters my game also has a lot of fog.

Product Version: UE 4.21
capture.png (143.8 kB)
capture2.png (213.8 kB)
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asked Apr 07 '19 at 01:51 PM in Rendering

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To me that looks like the ground material and maybe the dog material is reflecting it where in the bright light it doesn’t

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answered Apr 07 '19 at 07:48 PM

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avatar image KultistKat Apr 07 '19 at 08:01 PM

I'm still kind of new to ue4, so sorry in advance, but how should I go about fixing that?

avatar image DraggonX Apr 07 '19 at 08:17 PM

You would need to edit the material to add roughness and maybe reduce metallic and specular I would maybe first confirm that’s the issue. Try changing the ground to a solid texture and if it goes away then that would confirm it.

avatar image KultistKat Apr 07 '19 at 08:32 PM

That must not be the problem, because even when i change the ground nothing happens. I'm still pretty sure that the texture appearing is an old sky texture

avatar image DraggonX Apr 08 '19 at 04:03 PM

Not sure, maybe it’s reflecting the sky. Have you tried changing the dogs material to other materials? If so what was the result.

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