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Basic AI without AI controller and NavMesh

Hi, I am developing a side scorller with procedurally generated map. I need to spawn actors to be my enemies and I need those actors to move towards me. But I cannot have NavMesh (because map can theoretically be infinite) or AI Controllers (they use NavMeshes).

I need a really basic logic but I cannot figure it out. I considered using Simple Move To Actor but it requires an AI Controller. I then considered using Timeline but I don't know how to utilize it.

I guess this should be simple but I can't figure it out. Please help.

Product Version: UE 4.19
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asked Apr 07 '19 at 06:12 PM in Blueprint Scripting

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