Basic AI without AI controller and NavMesh

Hi, I am developing a side scorller with procedurally generated map. I need to spawn actors to be my enemies and I need those actors to move towards me. But I cannot have NavMesh (because map can theoretically be infinite) or AI Controllers (they use NavMeshes).

I need a really basic logic but I cannot figure it out. I considered using Simple Move To Actor but it requires an AI Controller. I then considered using Timeline but I don’t know how to utilize it.

I guess this should be simple but I can’t figure it out. Please help.

This is probably pretty late but there are a few solutions. I don’t know exactly how to use them but I know they exist.

  1. Navmeshs can still work in procedurally generated maps by rebuilding in world or using navigation invokers (I’m not sure how to do this tho)
  2. You can use the Vinterp node to make enemies move towards you.
  3. The timeline works well with a lerp node. You can lerp two vectors (the enemy location and the player location) with an alpha that’s a float track that steadily increases within the timeline to make the enemy move towards you.