Basic AI without AI controller and NavMesh
Hi, I am developing a side scorller with procedurally generated map. I need to spawn actors to be my enemies and I need those actors to move towards me. But I cannot have NavMesh (because map can theoretically be infinite) or AI Controllers (they use NavMeshes).
I need a really basic logic but I cannot figure it out. I considered using Simple Move To Actor but it requires an AI Controller. I then considered using Timeline but I don't know how to utilize it.
I guess this should be simple but I can't figure it out. Please help.
asked Apr 07 '19 at 06:12 PM in Blueprint Scripting
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