Sound Attenuation NOT working
Hey!! I apologise if this has been asked, I did have a look before I posted and couldnt find an answer..i'm assuming is should be a simple thing lol, all i'm trying to do is use a sound wave/cue for a radio in my level, I tick the 'override' attenuation settings to change them to my liking, but no matter WHAT i do, when i press play to run through my level, the audio wont play...if i untick overide attenuation the audio plays just fine, but i am trying to imitate a radio so I need the audio to fade in and out depending on how far I am from it...ANY HELP would be most appreciated :) im losing ma marbles tryin to get this to work :S thank you soooooo much for your time!!!!
asked Apr 07 '19 at 07:56 PM in Using UE4
I feel you...
There's probably 5 different ways of doing this and you have to find the one that works best for you. My main problem is the damn thing usually wont attenuate correctly.
Quickest way: drag an audio component from the modes ( usually on the left hand side ). In the details of this actor you can set the attenuation radius so that the radio only plays when you're near. ( You may have to override attenuation and judge things from the size of the 'audibility sphere' in the editor ).
More generally, the answer is something like:
1) Make sure you are spawning / playing the audio at the world coordinates of the actor that is emitting the sound.
2) You can then use an attenuation actor ( you can set these up in the content browser by right clicking ), to control the hearing distance.
3) After a while you -might- have made a little library of the attenuation actors ( very close, close, medium distance etc ). Crazily, it's still possible to override the attenuation in this actor ( I seem to recall ).
answered Apr 08 '19 at 07:12 AM
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