Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sound Attenuation NOT working

Hey!! I apologise if this has been asked, I did have a look before I posted and couldnt find an answer..i'm assuming is should be a simple thing lol, all i'm trying to do is use a sound wave/cue for a radio in my level, I tick the 'override' attenuation settings to change them to my liking, but no matter WHAT i do, when i press play to run through my level, the audio wont play...if i untick overide attenuation the audio plays just fine, but i am trying to imitate a radio so I need the audio to fade in and out depending on how far I am from it...ANY HELP would be most appreciated :) im losing ma marbles tryin to get this to work :S thank you soooooo much for your time!!!!

Product Version: UE 4.21
more ▼

asked Apr 07 '19 at 07:56 PM in Using UE4

avatar image

1 2 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I feel you...

There's probably 5 different ways of doing this and you have to find the one that works best for you. My main problem is the damn thing usually wont attenuate correctly.

Quickest way: drag an audio component from the modes ( usually on the left hand side ). In the details of this actor you can set the attenuation radius so that the radio only plays when you're near. ( You may have to override attenuation and judge things from the size of the 'audibility sphere' in the editor ).

More generally, the answer is something like:

1) Make sure you are spawning / playing the audio at the world coordinates of the actor that is emitting the sound.

2) You can then use an attenuation actor ( you can set these up in the content browser by right clicking ), to control the hearing distance.

3) After a while you -might- have made a little library of the attenuation actors ( very close, close, medium distance etc ). Crazily, it's still possible to override the attenuation in this actor ( I seem to recall ).

more ▼

answered Apr 08 '19 at 07:12 AM

avatar image

265 3 4 4

avatar image Nate1232 Apr 08 '19 at 12:28 PM

understood. well ma dude, thanks for replying, I am glad to know it aint just me that is finding audio attenuation a little frustrating lol, ill make some attenuation actors and see what happens.have an awesome day :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I had exactly the same problem you described, but found when I checked 'loop' sound it works fine.

more ▼

answered Jul 01 '19 at 02:00 PM

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question