How do I set up a global rain particle effect?
I'm doodling in UE4 to learn the basics in advance of a game jam, and I've hit a snag in one of my environments. I need a nice global snow particle effect, and I need some help. I've attached an infinity blade snow particle effect to my player character and it looks pretty good.... until I rotate the player. The snow tracks to the player's movements in my third person game, and as such the direction of the snowfall changes when the player rotates.
I think I'm probably missing something stupid, but is there a way to lock the rotation so that the effect's rotation remains constant while still attached to the player?
I'm relatively new to the engine so I may not be explaining myself well, but here's a video demonstrating my problem:
Any thoughts on how to fix the rotation problem? Thank you so much in advance!
asked Apr 07 '19 at 09:49 PM in Using UE4
So you've put you particle as a component somewhere in the player BP?
Just attach the particle to a part of the character that does not rotate ( drag it in the component view ).
I'm not at a machine at the mo, but I assume the collision capsule remains static. Or you could put it higher in the hierarchy, before the character.
answered Apr 08 '19 at 07:00 AM
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