x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I set up a global rain particle effect?

I'm doodling in UE4 to learn the basics in advance of a game jam, and I've hit a snag in one of my environments. I need a nice global snow particle effect, and I need some help. I've attached an infinity blade snow particle effect to my player character and it looks pretty good.... until I rotate the player. The snow tracks to the player's movements in my third person game, and as such the direction of the snowfall changes when the player rotates.

I think I'm probably missing something stupid, but is there a way to lock the rotation so that the effect's rotation remains constant while still attached to the player?

I'm relatively new to the engine so I may not be explaining myself well, but here's a video demonstrating my problem:

https://www.youtube.com/watch?v=KHwLfCQkeL0&feature=youtu.be

Any thoughts on how to fix the rotation problem? Thank you so much in advance!

Product Version: UE 4.18
Tags:
more ▼

asked Apr 07 '19 at 09:49 PM in Using UE4

avatar image

AustinHH
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi!

So you've put you particle as a component somewhere in the player BP?

Just attach the particle to a part of the character that does not rotate ( drag it in the component view ).

I'm not at a machine at the mo, but I assume the collision capsule remains static. Or you could put it higher in the hierarchy, before the character.

more ▼

answered Apr 08 '19 at 07:00 AM

avatar image

ClockworkOcean
215 3 4 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question