Why does 4.18 have no 'DELAY NODE' in BP Functions?!

Nothing more to add, the title is the question…

I have to work in this version for one project. I CAN’T EVEN MAKE A SIMPLE FLICKERING LIGHT!!!
Here are my BP and Function. THE FUNCTION ALLOWS EVERYTHING EXCEPT A DELAY NODE FOR SOME SILLY REASON!

MY BP:

HOURS AND HOURS LATER, THIS QUESTION IS STILL WAITING FOR APPROVAL FROM A MODERATOR MUCH LESS HELP!!! LOL LOL

WOW.

Never mind As usual I figured it out by myself. (I always do…)
I exported the candle. In 3ds Max I added a Plane and thin Shell modifier at the wick, then rotated it 90° (and flipped it 180° for good measure), I made it a single object, gave the planes Material ID 2.
Back in Ue4 I assigned the flame material to the planes (element 2) made a blueprint of the single piece candle to add a pointlight, in the Event Graph I did a looping delay on random range light levels and another random from range for the timings,…
I gave the candle a SubSurface Profile, and made the light have a wide source radius, soft source etc…
I think that’s it!

result!: UE4 SINGLE OBJECT, EVENT GRAPH CANDLE TEST - YouTube

There has never been a delay node in a function, ONLY the Event Graph has this feature. If you want a function to complete something later you need to set a timer (SetTimerByEvent or SetTimerByFunctionName).