I'm attempting a straight forward animation sequence with an actor moving along the X axis starting at point A, travelling to point B, then back to point A, with time kept equal between points. The issue is when the actor returns to point A the movement stops for a few seconds before looping, how can this be prevented to run seemlessly?
Thanks for your help.
asked Apr 08 '19 at 01:37 AM in Using UE4
Have you tried using the new "sequencer"? It has a nice option to "loop" in the details panel. Check out video #8. I use the sequencer to move some boxes in a loop.
answered Apr 08 '19 at 03:05 AM
Nebula Games Inc
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