Using a Paragon Character, how would I apply an aim offset?

Hey guys,

I’m attempting to utilize a LT. Belica, a Paragon character in UE4. So far, I’ve created an actor that spawns a projectile and I have attached it to the “SMG_Barrel” bone of Lt. Belica. I’ve blueprinted this so that now when I click my fire button, the projectile is launched from the barrel of her gun.

My issue is that when I rotate my camera, Belica isn’t utilizing her aim offset. This means that the camera is just circling around my player model, instead of Belcia turning around and pointing wherever my crosshair is.

Anyone have an idea of how I can get her to 3rd person “ADS” and point her gun wherever the mouse cursor demands?

Thanks guys… This is probably a lot more simple than I think