ARKit Passthrough Material crashes on IOS devices in 4.22
Using a material with ARKit Passthrough material node on static meshes will crash the application on IOS devices when the mesh is displayed on screen. Tested on iPhone 7 running IOS12 compiled with UE4.22 Development settings.
Steps to recreate:
Did anyone manage to get this working on UE4.22?
asked Apr 08 '19 at 08:17 AM in Bug Reports
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