Hi Guys,
so i created a plugin in 4.21, i upgraded the project to 4.22 and re-ran the generate project solution files
when i package the plugin it goes through fine, no new warnings i didn’t have already. I copy the plugin to the runtime directory as normal but any time i try and use it, it says plugin missing or compiled with a different version?
I created a new project and tried to use it and same issue.
furthering this, compiling from source again and packaging I notice that the usual Intermediate\Build\Win64\UE4Editor\Development folder that contains the lib is missing after packaging the plugin.
Has the packaging routine changed? am i missing something.
I have also tried creating a new project and a brand new plugin and I still get the same issue?
any help would be great
kind regards
p.s. also posted here but no response
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1604072-4-21-plugin-not-packaging-properly-in-4-22