How to remove light entirely from the game
Hi! I've created a brand new, empty project and added a few sprites (it's a 2d game project) to the world. I've changed the DefaultSpriteMaterial's shading model to unlit.
In the viewport when pressing unlit option, everything works fine both in perspective view and in the front view. But when I switch to lit, even though there's no light in the scene, the perspective view adds a little bit of light on everything so the sprites look more brighter than the should (unlit in perspective works as expected).
When I launch my project it looks like in the perspective view and lit mode, that is, more brighter than it should be.
Is this because of some kind of post processing added on top of the sprites? Can it be disabled? How?
Hi! Please check whether disabling AutoExposure for your new project fixes this (Edit>Project Settings>Rendering>Default Settings>Auto Exposure uncheck).
answered Apr 08 '19 at 06:18 PM
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