How to remove light entirely from the game

Hi!
I’ve created a brand new, empty project and added a few sprites (it’s a 2d game project) to the world. I’ve changed the DefaultSpriteMaterial’s shading model to unlit.

In the viewport when pressing unlit option, everything works fine both in perspective view and in the front view. But when I switch to lit, even though there’s no light in the scene, the perspective view adds a little bit of light on everything so the sprites look more brighter than the should (unlit in perspective works as expected).

When I launch my project it looks like in the perspective view and lit mode, that is, more brighter than it should be.

Is this because of some kind of post processing added on top of the sprites? Can it be disabled? How?

Hi! Please check whether disabling AutoExposure for your new project fixes this (Edit>Project Settings>Rendering>Default Settings>Auto Exposure uncheck).

Hi!
I had it already unchecked. I’m afraid that’s not the issue here.

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Just in case, if you haven’t already, there are a few more settings you can try disabling in that Rendering tab which could be contributing to this (Bloom, for instance). Failing that, I’d also check the World Settings for your level as well as the Post Process settings in the Camera.

That does not seem to work, unfortunately. The sprites in the viewport have a slightly different color (more darken now) than in the “play” mode. In the play mode the sprite seem to have also a little bit of vignette. I tried disabling it in post process volume, and in DefaultEngine.ini file but it still does not work (it still changes the lighting of my sprite).