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Dynamic Tooltip

So Currently a main issue I have is I cannot get the Tower Name text to actually populate. This is how I've set up the function for that; alt text

Outside of that is where the shop is populated. Set Get Image hooks into the Resolve Tooltip Info, For Each Loop.

alt text

Here is The part where the tooltip is created for each shop icon. (This is a memory leak right now I think. Since it will be making new widgets every time.) I've been trying to figure out a way to either replace, or destroy the old widgets. alt text

I tried Calling the update function but on a shop re-roll(Repopulating) it sets all of their tooltips to the same. Here is before a re-roll where the shops tooltips properly populate the fields that I have finished. But for some reason the name field at the top is empty.

alt text alt text

Product Version: UE 4.22
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asked Apr 08 '19 at 06:43 PM in Blueprint Scripting

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Nemesisfluxx
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