Editor hangs for 30 seconds when I play or undo.
Since I upgraded to 4.22 about a week ago, my project will hang for 30 seconds every time I test play it. I've tried it on multiple maps, one which is quite large, and the other which is very small. Both have the same issue. It also occurs sometimes when I undo and action, or make an adjustment in the material editor.
Here are things I've tried that haven't worked. Before I started really working in the project, I followed the instructions to enable raytracing (ie adding -dx12 to shortcut properties), then discovered I couldn't use the feature on my card. Once I noticed the issue, I reversed the steps, including disabling raytracing and deleting the shortcut with the "-dx12" adjustment. Issue persisted. I also decided not to install the Substance plugin with the upgrade, since it isn't compatible yet, and also since I only used it for a single material, and have since decided not to use it at all. I thought perhaps the Substance materials were causing issues somehow, so I removed everything in that folder, and replaced the material that originally used it. Still hanging.
I've googled the issue, and haven't found any information about it, or anyone else having the same problem. As you can imagine, it's really killing my workflow. When I'm doing a lot of level testing, every two times I hit "Play" is a solid minute of waiting, so a lot of time is wasted. If anyone can help me resolve the issue, it'd be greatly appreciated!
asked Apr 08 '19 at 07:55 PM in Using UE4
Can anyone help me with this? It's been 20 days, and the problem persists. This project is almost unusable if I can't fix it. I tried building the DDC by recommendation of another post, but that did not fix it. I really need to get this solved so I can continue working on this project. There are a lot of people waiting on me to send them an updated demo, and I can hardly make any progress because almost half of the time is spent staring at the engine waiting for it to respond.
answered Apr 28 '19 at 10:45 PM
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