Air assassination help

So i’ve been stuck in how to transfer the player to right above an enemy when the player executes an aerial kill.

Having the stralth kill button execute a branch for is falling and having a cone collision or sphere trace above the enemy’s head would solve the initiating part of the kill, and having a box collision right above the enemy that check a bool in the player character for if he is supposed to kill him solves the ending of the kill (i.e. playing the animations and destroying the enemy character.) But how do i move the player character from where he gave the aerial kill command to the box collision above the enemy’s head? A timeline? A physics launch or impulse? Any help is appreciated.
Thanks in advance.